The blue strips connect the contrasting blocks.Ī notable difference is that your sample has one major cluster, with banding on its edges: this means it has consecutive bands of contrast. There are some areas with insufficient contrast that become larger pixel clusters, which is why I haven't put arrows between them.įigure three shows the pixel clusters that can be distinguished from each other. My edit is more fragmented, highlighting specific parts of the muzzle to give an impression of depth, which is emphasised with contrast.įigure two illustrates how our eye goes through parts of the sprite, and how clusters put less strain on the eye because it doesn't have to wander as much. It is the largest cluster on your sprite, and it flattens the impression of depth on Bowser's face. In figure one, I compare the muzzle cluster. The solution to making your sprites more readable is simple: first, creating larger clusters, then contrasting them. I do think that you could improve your pixel clusters for Wario and Bowser though, because there's a lot of banding and issues with readability. I like these sprites! I'm really looking forward to seeing them animated.
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